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Wasteland 2 text.

Wasteland 2, a project that from the very first appearance arranged a real hype among the game community. The legend of role -playing games was able to raise almost $ 3 million only on one Kickstarter. But we all have been waiting for a long time, not even this, but the real continuation of our beloved Fallout 2. Justifying hopes by the fact that the name Wasteland is taken to prevent possible litigation from Zenimax, copyright holder of the Fallout franchise, credit of trust was incredible proportions. However, already at the earlier access stage it became clear that the game was made more emphasis on tactics than on history and RPG elements.

The first thing we encounter, starting a new game, in addition to choosing complexity, which, unfortunately, does not affect AI, instead enemies simply grow armor, get an increased level and apply more damage, this is the creation of their four rangers. No one forbids to take pre-prepared characters and completely change them, but there is already a small problem here, your team has no individuality, it has companions that you can meet along the way, but your team will never have any disagreement, even if you collect the divorce of the Islamist, Christian, Buddhist and Judea in the same company. It would seem a trifle, but the recent Divinity Original Sin is recalled, where moments with the individuality and disagreements of the heroes were served very well.

System S.P.E.WITH.AND.A.L. was partially converted, and some skills are strangely named, possibly to attract a younger audience, but it may seem inappropriate for someone. And the role system itself is not in the best way, skills like hacking can only be pumped once and hack any object, and in the case of a breakdown, use quick conservation/loading. But the pumping skills are very much different, and sometimes there is simply an absurd weapon imbalance, when a simple wrench in one blow brings damage the same with a good sniper rifle that knocks out Crete. To switch to a new level, you constantly need to use a walkie -talkie, it looks strange, although this is just one of those things that will make you spend a little more time to pass the game.
You can’t call a great local plot, although sometimes quite entertaining quests come across, of course, there are tasks for the younger age group, in likeness to bring a person lying from him in ten meters. The gameplay itself is quite smooth, and in some places it is completely slow. The game world is large enough, although there are not many different places for visiting it, in general, almost all places are quite dull and not particularly interesting, and sometimes it seems that “somewhere I already saw it”.

On traveling on a global map to the places where it is early to go, we are limited to radioactive territories, and in order to tighten the process of movement itself, there is a thirst for a thirst, because of which we have to look for oases periodically to replenish the water supply. Apparently in the post -apocalyptic radioactive wasteland there are no problems with hunger, where our modern world, with people dying of hunger, to such a bright future. As well as problems with water, to tighten the process in front of the player is the JRPG scouring of the 90s, random meetings (Random Encounters), fortunately they do not appear very often, so irritations do not cause irritation.

With freedom of will also problems: you can’t do what you want, you are cool rangers and you must remain with them, except for the specified you cannot fulfill the quest. No, of course, no one almost limits the player, but in the local world I just do not want to look for adventure, he does not look and even more so does not feel alive.
You can talk about the technical side of the project for a long time and in detail, but, perhaps, we will reduce everything to the main information. The huge amounts of bugs and sorties were fixed, not a single departure was noticed for the entire time of the game. Everything has been done on Unity, so you should not expect beauty, for the most part the graphics looks rather scarce, monotonous colors, angular models, and indeed the predominance of some extinction colors can first cause pain in the eyes in the first half hour of the game, then the situation will be corrected, and in places beautiful landscapes will come across, but an unpleasant sediment will remain.

The models of the characters themselves look somehow clumsy, and the local dismemberment is completely funny. The battles pass quickly, the enemy AI, as mentioned above, is quite stupid, sometimes even makes enemies stand at full height to fade on your team, and the complexity is achieved by the usual imbalance. We have already seen the mechanics in many released games, the glasses of action that are not used are added to the next move, shelters that can be destroyed and similar things that we are already used to, there is nothing out of the ordinary here.

It’s not all smooth with the sound side, it seems www.privecasinouk.org/ to be normal, the sounds of weapons, embedients, dynamic melodies during the battle, but sometimes everything disappears for a while and has to roam in dreary silence, which is why the level of boredom can rise to the “Turn off the game”. There are quite a lot of text in the game, so it was not worth expecting a complete voice acting, they say not much voice here, but what they say is voiced frankly badly. It is worth a reservation of localization right there: the text is not all translated, but much more than in early access, everything will be translated completely over time, and the quality of the translation is also slightly recovered, although if you are very worried about Russian grammar, then severe eyes and brain pains are possible from this translation.

Wasteland 2 is not a great game, it did not become a revelation of RPG or tactics. Recently, quite a lot of good projects have been published in the RPG genre and in the tactics genre, this is already mentioned by Divinity, this is X-Com and Shadowrun, it is pleasant to watch the old, beloved projects, we may still see the real Fallout, Planescape and Vampire: The Masquarade. Is it worth buying Wasteland 2? Rather, no than yes. You should not wait for something new from her, but this is a worthy game, so that you spend your time on it.

The best comments

And the devil with them, inadequate. If people cannot express their thoughts and go to the site in order to show their complexes through minus children, let them have fun.

A suitable review. Almost all important was considered. I expected a lot more from the game. Well, now I will wait for Pillars of Eternity.

Skills like hacking can only be pumped once and hack any object, and in case of breakdown, use quick saving/loading

There is no one there – if the skill is low for a certain door or safe, then they write to you that the chance of success is 0%, it is impossible. And waiting for something new from the game in the genre of post -apocalypse is stupid, because everything that could be said has already been said 18 years ago, but the game still looks very worthy against the background of modern RPGs.

I honestly did not meet such moments, took place with pumped hacks of locks – 2, hacking of safe – 1, computers – 1 and toasters – 2 (I drove a joke even on creating a character) and did not meet any problems with hacks, Quick Sey/Load (as you could do with dialogues in the third folich) always solved the problem.

Well, don’t tell me. I remember there was a film around the world in 80 days, that version with Jackie Chan. And there professors of the Academy of Sciences laughed on the main character, they say: now the golden age, everything could be invented, has already been invented! With a creative approach, you can always come up with a new. For example, the book and the film “Road”, a cool film through the snow, metro-2033, and t.D. and t.p., Underwear, original things with fresh ideas and a new approach are still in the genre of apocalypse. It also applies to games, which is worth only Last of US – here is the new one in the genre of post -apocalypse.

Wasteland 2 Worthy modern ideological heir Fallout 2 = D 36 hours in the game flew almost imperceptibly = D

I rather meant in the framework of the RPG of the genre, and so you are right – in the arts called art, ideological progress was and it pleases)

But the ministers of such posts I don’t understand at all. The guy rolled a huge post with his impressions of the game. People who put minuses for this, it would be better to express their opinion expanded. Click the tower on “-” The matter is not cunning and in this case not at all in the kids, guys.

Well, here rather the problem is that this genre is not particularly popular in RPG. Well, really, how many RPGs of the post-apocalyptic can be called-Westland, a series of Fallout, Fall, but I don’t know anymore. I remember the game Bad Blood, but then there was. If the developers were more likely to turn to this direction, there could be much more such games now with good ideas. Therefore, Wasteland 2 is at least worth playing if a fan of post-apocalypse and RPG-alternatives are actually not from new games.

I just like most of the same led to the screams “will be foil”, hence all the attempts of comparison, and just love for the second part itself.
But in general, I say, it’s worth trying everyone, maybe someone will hook and there will be a desire to get acquainted with the older representatives of the genre, as it was with the new X-Com.

The review is informative, but! – Why is there a comparison with Fallout, I don’t understand? Where is the system S.P.E.WITH.AND.A.L? Wasteland 2 game is a continuation of Wastland, which, in fact, was before the Fallaut. The fact that the characters are divided into specialists, their selection, and that they have no individuality – all this was in Fall: Last Days of Gaia. Wasteland 2 is much closer to it, and you do not need to look for parallels with the second fall. I am familiar with the first part, as well as with Fall. Compared to the first game – yes, everything was simplified, and there is no wagering of the character like this. As an independent game, it is not a bad tactical RPG, which still needs to be worked on, to bring with patches to the norm of the problem with the balance sheet. And so it will do.

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Kingsman: Golden Ring (2017). The best sequel to the five -year plan?

Good day, readers Stopgame. I want to share my opinion about the second part of the “Best Film of the Five -Year Path”. I will try without spoilers, pleasant reading.

To my surprise, there were quite few people nongamstopcasinosites.co.uk/ on the premiere – about 15 people were sitting in the hall. What is it connected with, I do not take it. Perhaps the film was released on Thursday, perhaps the time is not the most lively – 18:20 session began. Maybe, Enough the words “possible” The cinema is not so well -known in the masses of our city (Yekaterinburg, by the way). But I’m sure that the halls will be clogged at the weekend. There are a number of reasons that I will talk about now.
1. The film will come in well even those who did not watch the first part. Yes, some points will not entirely understand, like some jokes, but this does not harm the integrity of the film.
2. Great cast – Jeff Bridges shaved a beard for this film! And his role is not the most important. But damn it, I have never seen him without a beard.
In addition to Jeff, there are a lot of other very cool actors. Edgerton got used to the role perfectly, and plays no worse than his colleagues in the workshop, Colin Fert, as always, is magnificent. And even Channing Tatum in this film did not enjoy me, as usual Although it was not so much on the screen. In addition, Hannah Alstron (Princess Tilda, if that) devoted quite a lot of screen time, which pleases.Guess who will be in the positive
3. History with interesting turns and a very unusual denouement. Yes, some twists are expected and quite easy to predict, but watching the plot is still interesting. History here, as in “Mom!”Captures from the very beginning and does not let go to the end of the session.
4. Cool operator work. I am not an expert, but I can only say that the camera shakes at the right points, there are long plans and beautifully removed dialogs. And fighting scenes are just candy.
5 graphics – at the highest level. She skillfully combines with operator work and makes already magnificent combat scenes even more magnificent.
6. Humor. Jokes (at least their adapted version) fit very well into the overall atmosphere. So that you understand what it is about – Elton John beats a healthy thug of a royal and constantly sends everyone to the ass. A large number of jokes are built on references, but in the separation of the first part they are extremely good, although they will not cause such delight. Yes, jokes have become more sorting, but this is quite consistent with the theme of the film.

The film gave me a lot of emotions, and, as one guy said, leaving the hall: “I thought there would be a garbage, and the film is oh ***”. I think this is as accurately characterized by the film. This is really a very good entertaining movie, which, although it has moved away from the subject of the first part, is still holding the bar. If I put grades, I would put Kingsman: Golden Ring 9.5/10. He took half the score only because the first part, which deserves 10/10, this tape still does not reach. Good viewing all, see you on blogs 🙂
P.S. There will be a culinary post tomorrow evening.

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The first major in CS2 promises to be problematic?

2024 came, which means that another hot season in CS2 awaits us, where everyone will try to pick up their own. PGL CS2 Major Copenhagen 2024 is the first major in the e -sports history of the logical continuation of CS: GO.

Many are very waiting for this tournament: there it will be possible to look at the teams after rest, the results of the resaffls of some groups and how CS2 has changed since the last major tournament, because problems are still present for evil all fans of the game.

Today we consider the problems that occurred on the first day of open qualifications on the PGL CS2 Major Copenhagen 2024 and try to figure out if everything is so bad as it seems at first glance.

CS2 Major Copenhagen 2024 – problem from zero second?

No matter how much we would like to deny this fact, but more and more news indicates that the CS2 Major Copenhagen 2024 can become one of the most failed in the history of CS. Despite the fact that online in the game gradually begins to recover, the game is still far from perfect.

Many factors can affect such an https://sistersitescasino.co.uk/casinos/rise-casino/ outcome:

-The game is not ready for e -sports due to many bugs and flaws;

-Players are waiting for updates and content related to the first major (Press F Valve, if this is not);

-Tournament operators, as if relaxed – here we can recall many incidents related to Blast, PGL, ESL and other major events.

What is wrong?

CS2 Major Copenhagen 2024 has not even begun, and there are already enough problems. The first we could already observe during open qualifications, where many different Tier 2 teams and even Tier level 1 took part. The first loud news – problems and delaying matches by 3 hours. It is not clear who was guilty of here, but the fact remains – the teams should not wait 3 hours of the beginning of the game, who knows how this will affect the result.

Immediately after us, the scandal was waiting for the OG and V1Dar Gaming match, where Rufire, the second team, was in Voisis with players, although this is strictly forbidden in online matches. Even despite the fact that they managed to win, OG still pass further due to Rufire disqualification and company. Also, after that, there were a lot of rumors that this is not an isolated case.

Well, the final nail in the lid of the coffin of these qualifications was that there is simply no additional antithee. PGL decided that anyone that happened could go and play – there were enough cheaters, say multiple, but everyone already understands the scale of the problem.

The results of the first day

The most loud failure was the defeat of Heroic with their new composition to the children from Nemiga, as if no one expected such a turn. In the remaining matches, except for OG – v1tar, nothing interesting happened, so just a list of teams that managed to finish the first day on a positive note: Bleed, 9ine, Espionage, Havu, OG, EyeBallers, Ikla, The Witches, CPH Wolves, Metizport, Sinners, Sinners, Sinners Endpoint, TSM, Alliance, 500.

In conclusion – what do we expect from CS2 Major Copenhagen 2024?

What can we expect from such a problematic, but long -awaited CS2 Major Copenhagen 2024? At least there we can see the old people who go to Last Dance – BoomerDemons (Get_Right, F0rest, Friberg, Pyth, Game) will try their luck in open qualas, for which, we will be honest, it will be very interesting to observe.

Well, otherwise we hope that the first and last time we were faced with such problems (no) and we will monitor further news in the new CS2 season specifically for you (yes)!

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Beastal cruelty

Two weeks ago, I received an unusual invitation that instantly interested me. Together with other players, they called me to spend the weekend in the old Villedor to celebrate the festival of two years Dying Light 2: Stay Human. It is a shame to admit, but the first part is still dusting on one of the shelves in my library, but here the sequel loomes on the horizon. However, I decided not to engage in self -digging and, taking the necessary equipment with me, I moved on foot towards the last city on Earth.

Civilizations at all times were fragile and unreliable. Bathing in the imaginary well -being and hiding behind a sense of safety, people hoped that the high fortress walls and the ability of their own warriors could reflect any threats, but everything was wrong. Warriors, epidemics and natural disasters have proved many times that human civilization is very fragile and, in case of serious danger, the world can collapse. So it happened.

Years after the relief of https://gamblingdata.net/casinos/spin-casino-uk/ the Harransky virus and stripping the remaining infected people finally sighed calmly. Cities began to rebuild again, people began to create offspring, and the grass gradually dragged on mounds with mass burials and places of fierce battles. It seemed that nothing could shake this situation and spoil the triumph of mankind in the struggle for their lives, but this was not so. Scientists in secret scientific centers did not take out the lesson from the previous outbreak of the virus, so they continued to study it in laboratory conditions, in order to withdraw the Army Super Superior. By irony of fate, they again could not hold the infection in the sterile walls and it broke out to conquer the flowering lands. This time everything happened even faster than in Harran – the cities were burning, people tried to escape, but the hordes of infected people swept everything in their path. A long time after the screams and moans fell silent, and only zombies began to walk on the ground, many of the survivors of the old -timers began to rumor about the fact that the last city, unrestrained by the dead, remained in which refugees stretched in a continuous stream. The hero of our story named Aiden also became interested in these rumors, but for his reasons. Somewhere there, among the gray houses of old Villedor, his painful past still lives. Perhaps in this hell there is still a place for a miracle and this city was able to remain untouched. Aiden decides to go to a meeting with his past to put old children’s fears in my head.

Dying Light 2 continues the tradition of the series and will again offer the player a big open world, where the art of Parskuro rules everyone. The storyline here will perform our conductor according to locations and an indicator of progress, where new locations will open. From the very beginning we will be introduced to the majestic old Villedor, where people and the dead are adjacent. In the day of the city, the city’s streets look safe because of the sluggish zombies and the abundance of light, but if you really want to get a portion of thrills, then you will have to master the night life of the city. Here, strong mutants are selected on the surface and escaped samples from military laboratories. It will not work to hide on the roof, because these creatures perfectly hear and smell the player in a few hundred meters. All hope for our skills parkour and a charged UV background.

Dying Light 2 perfectly speculates the theme of stripping outposts and towers, but, unlike many other games with similar mechanics, here it is vital. The construction of refugee camps form safe zones where we will expect a place for an overnight stay and arms cache. Despite my gameplay, I got to update with the addition of firearms, I could not try it – time was running out. But I was pleasantly surprised by the addition of the possibility of repairing weapons and starting boosterpacks with imbia weapons. Yes, there is a lot of donat here, but it is all cosmetic. Armor in the game gives only an aesthetic component and a little perks, but still all the emphasis will be made precisely on the weapon of near -battle, which can be supplied with modules and improvements.

Parkur in Dying Light 2 is perfectly implemented and, thanks to it, to move around the world of the game is interesting. The visual of old Villedor and other locations perfectly conveys the spirit of post -apocalypse and pleases the eye with an abundance of details. The sensation of height and the gameplay saturated with action gives a non -bonded portion of adrenaline and causes trembling in the hands. The artificial intelligence of opponents of course leaves much to be desired, but when we will be forced to accept the battle in a confined space, it is no longer a joke.

I think the weakest place of the game is not stupid opponents and towering, but its plot. For a long time I did not encounter that during the passage I did not have sympathy for any character. Everyone tries to wipe their feet or use the protagonist that only exacerbates to the end of the game. Of course I understand that in the world post -apocalypse and many people lost humanity not only externally, but when everyone is without exceptions, this is no longer funny. The unexpected consequences of some plot elections also caused me a smile, where it is impossible to maintain neutrality with all the fractions, and in the case of choice not in favor of the other side – a complete stripping of everyone and everything, including bossFites with key characters. The endings do not shine with their diversity and do not add joy to the final impression of gameplay. Double standards, inflating trifling situations and illogical actions of characters are very striking. It feels like the authors of the game initially wanted to make the main character the unhappy, but instead of compassion, only disappointment is felt in the soul.

As a result, I would like to say that I liked Dying Light 2. Here is a great gameplay with an abundance of Parru and a simple fight with jamming of opponents. The world of the game is large and colorful and it will definitely appeal to Luta hunters, because here everything is literally drowned in containers with resources. Due to the addition of gunshots and the principles with a system of agents, Dying Light 2 may well find a second life where the world built by the player will really work and help its creator. On the other hand, you should not especially count on the depth of the local plot, because it is absolutely superficial and template. The characters do not attract either appearance or actions, so it is better not to focus on this. If you like to study the open world, create your own story, clean the towers and load with adrenaline from Parkur at high altitude, then you should definitely try to look into the brutal world of Dying Light 2.

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4DE – intervjuer – “Jag älskar sådan skräck där ondska kan skjutas”

Om videospel skulle ha kommentatorer, skulle 4DE bli den bästa kommentatorn i Resident Evil -serien. Detta är enligt min ödmjuka åsikt.

Jag älskar att hänga på YouTube, jag lyssnar på när jag lägger den i lägenheten, jag tittar när jag äter frukost klockan 3 på morgonen, jag går till lägenheten från jobbet och slår på den. YouTube täckte mig med huvudet. Jag tänkte att eftersom jag har tillbringat tid med honom så länge kommer jag att presentera dig för personligheterna som skjuter videor. Började sortera och komma ihåg cirka 4de. Jag skrev till honom och han svarade på förslaget att prata.

Pavel Vasilevich, “fans från fansen”: Låt oss bekanta oss! Vad heter du? Vilken stad kommer du från?

4de: Jag är 4de. Jag är från staden Podolsk. Min kanal om retro-spel och spel inte bara relaterade till retro-tema.

Kan du beskriva din tittares ålder?

4de: 30-45 – 50%, yngre än 30 – 25% och äldre än 45 – 25%.

När du bestämde dig för att engagera dig på YouTube och leda en kanal? När det var? Vilket påverkade beslutet?

4de: Första gången jag startade kanalen 2011. Jag ville också åka dit. OM! Sval! De tjänar pengar. Andra gången jag öppnade 2015. Jag blev ombedd att dela livsmedelsbutiken på Phalaut 4 och jag trodde att det var lättare att spela in videon en gång och låta dem titta på allt där.

Hur reagerade vänner och släktingar att du startade en kanal på YouTube?

4de: Fruen reagerade med förståelse. Vänner sa att jag var en jävla fleher.

Vad heter ditt favoritspel?

4de: Resident Evil 3 (1999).

Vad är din favoritgren Resident Evil?

4de: Resident Evil Revelations om det 2.

Vilken av de bosatta onda du har den mest älskade?

4de: Resident Evil Code Veronica för en stor längd och Resident Evil 0 att det inte finns några kistor i den.

Vad är den bästa skräckfilmen för dig förutom Resident Evil -serien?

4de: Silent Hill, där det finns vapen och lager, som i en bosatt.

Har du konsoler och vad?

4de: Sega, PSP, PS Vita, PlayStation 3, PlayStation 4, Xbox 360, PlayStation 5.

Vilken video på kanalen anser du vara bäst?

4de: Intervju med Zotova.

Hur mycket tid per dag/vecka är du tilldelad för att skapa videor för YouTube?

4de: Om jag släppte videon, då 1 dag efter den behöver jag inte göra någonting. Om videon visade sig 30 minuter eller mer, har jag inte gjort någonting på flera dagar.

Hur bekvämt det är att leda kanalen ensam? Om jag tänkte hoppa över med någon?

4de: Jag kan prata och skjuta. Jag behöver någon som gillar att montera.

Dela din upplevelse när du lyckas kombinera din familj och barn med ett bloggföretag?

4de: Det viktigaste är att vänta tills barnen går till dagis.

Vilken utrustning använder du på din kanal?

4de: Först och främst köp ljud. Då är webbkameran bra.

Hur lyckades du underteckna 15 tusen människor på din kanal?

4de: Om du inte jagar prenumeranter, men du kommer att jaga vad du gillar, kommer prenumeranter att komma.

Hur man spenderar pengar på Danaty korrekt?

4de: Jag tror att för en familj, för muggar för barn, för mig själv på kläder och sedan för utrustning.

Din mest galna idé som du vill implementera på kanalen?

4de: Resident Evil Project Project.

Vilken personlig kvalitet för en nybörjare bloggare är viktigare än andra?

4de: Låtsas inte vara andra. Och det är allt. Bäverens bästa. Vi!

All intervju lämnade mig inte att allt blev för smidigt: 4de svarade, 4de var en intervju vid rätt tidpunkt, intervjun bevarades. Allt gick som det borde! Innan farväl sa 4de att jag plågas med den här intervjun. Så det hände. Inspelningen bevarades fruktansvärt och jag var tvungen att återställa den. Jag tillbringade en vecka på installationen av en intervju.

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Το 1C αντιπροσωπεύει: Haimrik και Deep Sky Derelicts

Αυτά είναι δύο εντελώς διαφορετικά παιχνίδια. Πλατφόρμα Haimrik-Advent όπου οι λέξεις χρησιμοποιούνται με τον ίδιο τρόπο όπως τα αντικείμενα. Και το Deep Sky Derelicts είναι ένα κέρατο με jerpg. Παρ ‘όλα αυτά, έχουν κάτι σε κοινά γραφικά.

Και εκεί και εκεί, ο οπτικός σχεδιασμός δίνει την εντύπωση ενός χεριού που σχεδιάζεται σε χαρτί. Επιπλέον, και στις δύο περιπτώσεις, υπάρχει ένα στυλ “τραβηγμένου” για έναν λόγο.

Η πλοκή του Haimrik γυρίζει γύρω από ένα βιβλίο που σας επιτρέπει να αλλάξετε την πραγματικότητα. Αυτό το βιβλίο βρίσκεται από έναν υπάλληλο που ονομάζεται Haymrik (εξ ου και το όνομα του παιχνιδιού) και αποφασίζει να το χρησιμοποιήσει για να σώσει τη φίλη της Έλενα.

Λοιπόν, δηλαδή ως κορίτσι … Η Haimrik ενοικιάζει ένα δωμάτιο στην ταβέρνα της και είναι ερωτευμένη μαζί της πάνω από τα αυτιά της, όπως όλοι οι επισκέπτες. Η ίδια η Έλενα ράβει όλους και διογκώνουν όλους. Και πρέπει να συμβεί ότι οι βασιλικοί στρατιώτες με επικεφαλής τον βασιλικό μάγο έσκαψαν στην ταβέρνα.

Ο Haimrik, παρεμπιπτόντως, απέχει πολύ από το HIL. Εάν βρείτε ένα σπαθί ή βέλος, μπορείτε να πολεμήσετε τους εχθρούς όπως σε μια κανονική πλατφόρμα ή παύλα. Αλλά φυσικά δεν μπορείτε να ξεπεράσετε ολόκληρο το στρατό ή το τέρα. Εκτός αν χρησιμοποιείτε τη δύναμη της λέξης.

Χάρη στο στυλ της θέσης του παιχνιδιού και των τίτλων της αφήγησης, βιολογικά συνυπάρχουσες σε μία οθόνη. Ο ήρωας μπορεί να μετακινηθεί ελεύθερα γύρω από την πόλη των δύο δισδιάστατων, να μεταβείτε στην ταβέρνα ή στο κάστρο και την επόμενη στιγμή που θα τον τραβήξει στο βιβλίο. Και το παζλ ξεκινά – πηγαίνετε κυριολεκτικά ανάμεσα στις γραμμές και κοιτάξτε στο κείμενο “κλειδί”, “σπαθί” ή “αστραπή” για να τα μετατρέψετε από λέξεις σε αντικείμενα και να τα χρησιμοποιήσετε για επίθεση.

Σε όλο το παιχνίδι, οι συγγραφείς συνδυάζουν τα είδη των Αρκών και των Παζλ και με αυτόν τον τρόπο. Η αναζήτηση του Bun-binning αντικαθίσταται από μια επιδίωξη, όπου πρέπει να ενεργοποιήσετε τις λέξεις όχι μόνο σωστά, αλλά και εγκαίρως. Υπάρχουν συμβάντα που παρουσιάζονται από το Pure QTE. Σε ορισμένα μέρη υπάρχει ακόμη και μια μικρή μεταβλητότητα.

Αλλά αν κάνετε λάθος, η τιμωρία είναι αναπόφευκτη. Στην καλύτερη περίπτωση, θα μειωθείτε από λωρίδες υγείας, στο χειρότερο – άμεσο και τρομερό (αλλά μερικές φορές αστείο) θάνατο. Όπως τα κλασικά από τη Sierra ή τον Eric Shayya (αν γνωρίζετε ποιος είναι) το παιχνίδι είναι σκληρό τόσο με τον ήρωα όσο και τον παίκτη. Και τα λίτρα του ερυθρού αίματος είναι ιδιαίτερα σαφώς ορατά στα ασπρόμαυρα φύλλα του βιβλίου και της πραγματικότητας που έχουν σχεδιαστεί με το ίδιο στυλ.

Και το αίμα θα είναι. Νομίζεις, έχοντας rollinocasinogr.net δύναμη πάνω από τη λέξη Haimrick κερδίζει εύκολα τον μάγο και κατακτά την καρδιά του αγαπημένου του? Σαν όχι! Αποδεικνύεται ότι ο ίδιος ο μάγος έχει ένα παρόμοιο μαγικό βιβλίο. Και γενικά όλοι οι πιο ισχυροί άνθρωποι στο βασίλειο είναι πολεμιστές λέξεων.

Μόλις αυτοί οι πολεμιστές των λέξεων ήταν ήρωες που αγωνίζονται με το κακό και οδήγησαν τη χώρα σε ειρήνη και ευημερία. Αλλά στη συνέχεια μετατράπηκαν σε καταπιεστές. Και ο Haimrik πρέπει να μάθει πώς συνέβη. Είναι αλήθεια ότι πρέπει να αποφύγει τον θυμό της Έλενας, επειδή ένας αγώνας με έναν πολεμιστή των λέξεων νίκησε την ταβέρνα της.

Σε αντίθεση με το παιχνίδι Fantasy Haimrik Deep Sky Derelicts που έγιναν στο είδος της επιστημονικής φαντασίας. Σχετικά σοβαρή, αν και στο εξώφυλλο του κωμικού βιβλίου. Κυριολεκτικά!

Όχι μόνο τα γραφικά του παιχνιδιού που γίνονται με το στυλ του Hellboy και άλλων κόμικς Michael Mignola. Η κινούμενη εικόνα γίνεται επίσης με γραφικό μυθιστόρημα. Δηλαδή, όταν ο χαρακτήρας, για παράδειγμα, επιθέσεις, στην οθόνη αυτό φαίνεται σε ξεχωριστό πλαίσιο. Και το αποτέλεσμα της επίθεσης είναι επίσης, και τα αποτελέσματα σαν ένα “κρίσιμο χτύπημα!»Άμεσα γραμμένο, όπως γίνεται στα κόμικς.

Και οι διαλόγοι σε παρόμοιο στυλ είναι, φυσικά.
Απλά μην συγχέετε το γραφικό μυθιστόρημα με το Visual. Αν και το DSD φαίνεται ως επί το πλείστον, όπως ένα κινούμενο κόμικ, ένα σκληρό ρίζες με όλα όσα βασίζονται κρύβονται πίσω από την πρόσοψη.

Πρώτα απ ‘όλα, το κέρατο βασίζεται. Και είναι εδώ, αν και τα “μπουντρούμια” είναι εγκαταλελειμμένα πλοία των αλλοδαπών. Με κάθε νέο απόσπασμα, ένα σχέδιο διαδρόμων και ένα λεηλασίες με τέρατα, ακόμα και οι αναζητήσεις δημιουργούνται τυχαία. Είναι αλήθεια ότι ο τελευταίος στην τρέχουσα έκδοση του παιχνιδιού δεν είναι εντυπωσιακή – το συνηθισμένο σκοτώσει/φέρει. Αν και οι προγραμματιστές υπόσχονται πολύ περισσότερη ποικιλομορφία και ακόμη και μεταβλητότητα.

Αλλά ακόμη και χωρίς μεταβλητές αναζητήσεις στο παιχνίδι υπάρχουν διλήμματα που θα πρέπει να σπάσετε το κεφάλι σας. Είτε να ξοδέψετε ενέργεια για τη σάρωση στενών διαδρόμων είτε να έχετε την ευκαιρία να πάτε εκεί τυφλά? Αν βασίζεστε στις δεξιότητες χαρακτήρων ή να χρησιμοποιήσετε ένα αντικείμενο ενός χρόνου? Ίσως πρέπει να ξεφύγετε από το τέρας ή να προσπαθήσετε να το ολοκληρώσετε?

Σε κάθε κίνηση και σε κάθε δράση η ενέργεια δαπανάται από την οποία λειτουργούν τα spacesits. Θα είστε προσεκτικοί – θα μείνετε γρήγορα χωρίς βιοπορισμό. Ο κίνδυνος να ανεβείτε βαθύτερα στους λαβύρινθους των διαστημικών κειμηλίων και η προμήθεια ενέργειας μπορεί απλά να μην είναι αρκετό για να επιστρέψετε στο σημείο προσγείωσης, από όπου πρέπει να σηκώσετε το λεωφορείο.

Η μάχη είναι γενικά μια ξεχωριστή ιστορία. Με την πρώτη ματιά, μοιάζουν με τυποποιημένες μάχες βήμα -βήμα του τοίχου στον τοίχο κατευθείαν από το JRPG. Ωστόσο, χρησιμοποιούν το δημοφιλές σύστημα χάρτη σήμερα. Επιπλέον, αυτοί οι χάρτες συνδέονται με τα στοιχεία του εξοπλισμού.

Παρασύρονται από απότομες παραμέτρους του όπλου, στις οποίες συνδέονται τρεις επιθέσεις για διάφορους στόχους ταυτόχρονα? Ετοιμαστείτε για το γεγονός ότι σύμφωνα με το νόμο της νοημοσύνης, θα πέσουν σε σας όταν ένας στόχος πυροβολισμός θα έρθει χρήσιμος εναντίον ενός ισχυρού τέρατος.

Ειλικρινά, το τυχαίο μου φαινόταν εντελώς βάναυσο. Υπήρχαν αρκετές ανεπιτυχείς κάρτες και το πάρτι, το πέρασμα του οποίου παρακολούθησα, δεν είχαν καμία πιθανότητα να ξεφύγουν από. Αν και ήταν δυνατόν να γυρίσετε πίσω στο χρόνο και να μην επικοινωνήσετε με την αναζήτηση “αφεντικό”.

Αλλά όλα τα ίδια, τα Deep Sky Derelicts βρίσκονται ακόμα σε πολύ πρώιμο στάδιο ανάπτυξης, οπότε οι τροποποιήσεις της ισορροπίας δεν εξαιρούνται σε καμία περίπτωση. Φυσικά, θα προστεθούν αναζητήσεις, εξοπλισμός, χαρακτήρες διαφόρων τάξεων για πρόσληψη.

Ο ήρωας σας, παρεμπιπτόντως, μπορεί επίσης να έχει διαφορετικές ειδικότητες. Killer, Leader, Collector, Support – Δυστυχώς, μέχρι στιγμής οι προγραμματιστές δεν έχουν πει πραγματικά ποια ακριβώς είναι τα χαρακτηριστικά μιας ή άλλης κατηγορίας.

Η πλοκή του παιχνιδιού είναι επίσης σε νηπιακή ηλικία. Αν και μπορεί ήδη να ειπωθεί ότι ένας πολύ σκληρός κόσμος μας περιμένει – στον τομέα του βαθύ ουρανό, πρέπει να πληρώσετε για τα πάντα και δεν είστε καθόλου κάτοικος ενός καλαμιούχου πλανήτη, αλλά ένα κοσμικό tramp. Και η μόνη σας ευκαιρία δεν θα πάει στην αποδοχή απορριμμάτων στη σειρά του υπο-κυβερνήτη σε αναζήτηση της “κιβωτό”. Αυτό είναι ένα εγκαταλελειμμένο διαστημόπλοιο του αρχαίου πολιτισμού. Μόνο σε αντίθεση με τα πλοία, στα οποία οι άνθρωποι έχουν πετάξει από καιρό και επιστρέφουν τακτικά με τον Khabar, κανείς δεν έχει βρει ακόμα την “Κιβωτός”. Παρόλο που οι επιστήμονες διαβεβαιώνουν ότι υπάρχει και αποθηκεύει τα πιο πολύτιμα αινίγματα του πολιτισμού που άφησαν εγκαταλελειμμένα πλοία (τα πολύ ξύλινα που εμφανίζονται στο όνομα).

Αν μιλάμε για προσωπικές εντυπώσεις, τότε είδα τον Haimrik στον τελευταίο gamemaker και τότε δεν μου άρεσε πολύ. Πολύ περίεργο στυλ και πολλοί χαρακτήρες εξακολουθούν να είναι ηλίθιοι. Ωστόσο, έχοντας εξοικειωθεί με το έργο πιο κοντά, άλλαξα τη γνώμη μου. Ασυνήθιστα παζλ και μηχανικούς Σήμερα ηλίθια αντιγραφή Είναι ακριβό. ΕΝΑ Παγωμένος Το επώνυμο χιούμορ και το στυλ μπορούν απλά να βοηθήσουν το παιχνίδι να ξεχωρίζει και να βρει το δικό σας πρόσωπο.

Ίσως ο Haimrik δεν θα γίνει πολύ καλά ως αναζητήσεις από τη Σιέρα, αλλά για να βρει τη θέση του μπορεί να το κάνει.

Με το Deep Sky εγκαταλείπει, η κατάσταση είναι πιο δύσκολη. Πάρα πολύ στο παιχνίδι δεν είναι ακόμη έτοιμο και μπορεί να αλλάξει. Ως εκ τούτου, είναι πολύ νωρίς για να κρίνουμε το αποτέλεσμα.

Γνωρίζω ότι οι συγγραφείς καθοδηγούνται από το πιο σκοτεινό μπουντρούμι. Αλλά πρέπει να καταλάβετε ότι παρά τα πλεονεκτήματα του, καθώς το παιχνίδι DD είναι αρκετά μονότονο. Μπορεί το DSD να διασκεδάσει τις εκπλήξεις του παίκτη σε όλο το πέρασμα και ταυτόχρονα να μην τον καταδικάζουν με τη θέληση να χάσουν χωρίς την ευκαιρία? Είναι αδύνατο να προβλεφθεί για τώρα.